![]() ![]() The tricky bit is how you convince it to use a different server, if you are modifying the client to change it server lists/remove anti-cheat mechanisms/etc then you are once again on a weak footing. Similar rules apply for the client software, as MMORPG clients are not sold in the same way as retail games (most are free to download without an account), simply having a copy of it isn't at all piracy. However if the server has been derived completely by reverse engineering and you haven't had to by-pass any copy protection measures, then you are on much more solid ground. Depending on how the server has been derived and what (if any) client modifications are required to use it.įor example if you're server software is a leaked copy of the official software, then it is most defiantly piracy as you don't have a licence to have that software, let alone use it (not to mention possible criminal issues for getting it in the first place). Private servers for MMORPG's is a massive grey area both in Europe and the USA. ![]() Disclaimer: I am not a legal professional, these are my read on the current state of affairs based on personal experience - take them with a grain of salt.
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